local L0_1, L1_1
L0_1 = {}
L0_1.BOARD_EVENT_NONE = 0
L0_1.BOARD_EVENT_KILL_MONSTER = 1
L0_1.BOARD_EVENT_GAME = 101
L0_1.BOARD_EVENT_GATHER = 102
L0_1.BOARD_EVENT_ACCELERATE = 104
L0_1.BOARD_EVENT_USE_ITEM = 105
L0_1.BOARD_EVENT_CHANGE_AVATAR = 106
L0_1.BOARD_EVENT_SKILL = 107
L0_1.BOARD_EVENT_REGION = 108
BoardEventType = L0_1
L0_1 = {}
L0_1.BORED_ACTION_NONE = 0
L0_1.BORED_ACTION_CREATE_MONSTER = 1
L0_1.BORED_ACTION_AMBUSH = 2
L0_1.BORED_ACTION_ENHANCE_GATHER = 3
BoredActionType = L0_1
